Anim2D

Install

Windows

  1. Download Anim2D-Setup-<version>.exe from the latest release.
  2. Run it and pick what you want: Anim2D (the editor), Anim2D FX Builder, or both (the default). It installs for your user only, so it doesn't need administrator rights, into %LOCALAPPDATA%\Programs\Anim2D, with Start-menu shortcuts and desktop shortcuts if you want them. Running it again on a machine that has Anim2D updates that installation in place.

The builds are not code-signed yet, so Windows SmartScreen may say "Windows protected your PC" the first time. Choose More info → Run anyway. Each release lists SHA-256 checksums in SHA256SUMS.txt if you want to verify the download.

Updates. Anim2D checks GitHub for a new release once a day. When there is one, it tells you what's new; Install update downloads it, checks it against the release's checksums, asks you to save your work, and restarts on the new version. You can also skip a version, check by hand with Help → Check for Updates…, or turn the daily check off in Settings → Updates. The check only asks GitHub for the latest release.

Where things go. Your work is in Documents\Anim2D: Projects (where saving starts), FX Templates and FX Output. Anim2D's own files are in %LOCALAPPDATA%\Anim2D: downloaded updates and logs\anim2d.log, which is worth attaching to a bug report. Settings → General lists them all with an Open button. Settings themselves are kept in the registry (HKEY_CURRENT_USER\Software\Anim2D).

To uninstall, use Windows Settings → Apps → Installed apps, or Uninstall Anim2D in the Start menu. Your projects are always kept. Two options, both off unless you tick them, also remove your settings, downloaded updates and logs, and your FX templates.

Prefer not to install? Each release also has Anim2D-Portable-<version>.exe: one file that runs as is, with no shortcuts or uninstall entry. Run it with --fx-builder to open the FX builder.

macOS

Anim2D needs macOS 14 (Sonoma) or later, on an Apple silicon (M1 and later) or Intel Mac.

  1. From the latest release, download the disk image for your Mac: Anim2D-<version>-macOS-AppleSilicon.dmg, or Anim2D-<version>-macOS-Intel.dmg for an Intel Mac (Apple menu → About This Mac says which).
  2. Open it and drag Anim2D into Applications.
  3. The builds are not signed with an Apple Developer ID yet, so the first time you open Anim2D macOS says it can't check it. Choose Done, then System Settings → Privacy & Security, and Open Anyway next to Anim2D. After that it opens normally.

The FX builder is FX → Open FX Builder. .anim2d projects open from Finder. Help → Check for Updates… downloads the new disk image for your Mac to Downloads and checks it against the release's checksums; open it and drag Anim2D into Applications again. Your work is in ~/Documents/Anim2D; Anim2D's own files are in ~/Library/Application Support/Anim2D, its log in ~/Library/Logs/Anim2D, and its settings in ~/Library/Preferences. To uninstall, drag Anim2D from Applications to the Bin.

Linux builds aren't available. Running from source (below) may work there, but isn't tested.

Anim2D 0.19.0 · Edit this page on GitHub